Short term
1: Learning Analytics
Analytics can help shed light on questions surrounding a host of complex issues like the uncertainty of finding the difficulty of student retention the problem of college affordability and more. Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environments in which it occurs.
2: Adaptive Learning technologies
Adaptive Learning technologies are where the materials that a student receives, “adapts” or change based on their individual performance often in real time. Coursework should be adapted to meet the individual needs of each student. Adaptive learning helps teachers adapt lessons in classroom. Adaptive technology can follow a student’s progress as they work and recognize which concepts they’ve mastered and in which areas they need further instruction. The software of app will then offer additional lessons on a subject until the student gains mastery.
3: Online E-Learning
E-learning is standing for electronic learning. It allows users to take horses online using electronic devices such as a computer, tablet, and even a Smartphone. With E-learning all users can courses form all around the world in 24 hours a day seven days a well. E- Learning is proven and effective ways to educate students while tracking the student’s participations and assessment.
4: Mobile Learning
Mobile learning, also known as m-learning, is an educational system. Mobile learning supports, with the help of mobile devices, a continuous access to the learning process. This can be on appliances like your phone, laptop or tablet. Mobile learning is learning that take place on mobile devices.
5: Virtual and Remote Laboratories
Virtual and remote laboratories reflect a movement among education institutions to make the equipment and elements of a physical science laboratory more easily available to learners from any location, via the web. Virtual laboratories are web applications that emulate the operation of real laboratories and enable students to practice in a “safe” environment before using real, physical components.
Medium-Term
1: 3D Printing
3D printing technology benefits education as it positions students as creators. Instead of buying or consuming the creations of someone else they become the inventors. Also is Bringing Art Back which is the art is already making a bit of a comeback with the advent of STEAM education, 3D printing will help catapult it to the top. With 3D printing, students become designers and creators using cutting-edge technology to visualize and create their own imaginations. Not to mention the growth students will have in their spatial reasoning skills and 2D to 3D conversion understanding, which has been found to be a predictor of future success.
2: Wearable Technology
Wearable technology is a blanket term for electronics that can be worn on the body, either as an accessory or as part of material used in clothing. There are many types of wearable technology but some of the most popular devices are activity trackers and smartwatches. One of the major features of wearable technology is its ability to connect to the internet, enabling data to be exchanged between a network and the device. This ability to both send and receive data has pushed wearable technology to the forefront of the Internet of Things.
3: Gamifications
Gamification is more than just playing games. The name gamification suggests that it’s only about playing videogames. In fact it doesn’t have to involve playing games at all. Gamification is fun because it motivates the learners to learn something. By increasing student engagement, we will enhance learning as happier learner. Gamifications also giving a feedback to learners are getting immediate feedback from their game.
4: Immersive Learning
Immersive learning is the process of learning with the usage of a simulated or artificial environment. The environment enables the learners to completely get immersed in the learning and in a way that feels like experiencing an actual learning environment. Immersive learning enables us to practice the skills of the real world but in a safe environment. The activities are backed up with rich feedback and they do not disrupt or impact the real customers or processes in any way. This learning strategy helps in achieving mastery of a behaviour, technique, or methodology as it involves guided rehearsals as many times as required to again and again! Since immersive learning holds a realistic and engaging nature of the environment, it establishes an emotional connection with the learners with the learning experience or event. In this learning experience, a student can receive individualized instruction as he/she progresses according to their own pace and through simulation. This can be created in simulation as well as in the virtual world environment.


No comments:
Post a Comment